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In order to download content, you
must be a registered user of Auran's Trainz, and have the download helper
installed. If you don't already have the download helper (UTC/SP3 users only,
TRS2004 users already have it), you can get it
HERE
| Mark Hoffman has generously allowed us to post some
of his content here due to the recent unavailability of
www.digitalroundhouse.com,
including some items which were formerly payware. Thanks, Mark, for
making this great content available to the Trainz community. If
you use any of these in a session, you might receive a "content not
found" error from Trainz. Many (if not all) contain an item in their
KUID tables, KUID 52779:53000, which is not included (and in fact is not
used by these assets). You should be able to fix this by removing that
KUID from the KUID table. |
| P42 Genesis Pack, including Amtrak, VIA and New Haven |
download |
| AC4400cw Burlington Northern Santa Fe |
download |
| AC4400cw Norfolk Southern |
download |
| AC4400cw CSX |
download |
| AC4400cw Union Pacific |
download |
| AC4400cw Santa Fe |
download |
| AC4400cw CEFX |
download |
| AC4400cw Canadian Pacific |
download |
| AC4400cw Kansas City Southern |
download |
| AC4400cw Southern Pacific |
download |
| AC4400cw Chicago & North Western |
download |
HERE
is LRV3400's F40PH project file, finish it as you see fit, just be sure to give
him credit for all the fine work he's done so far.
Fixing Content to work in TRS2004
Because of the way that TRS2004 handles content differs from
UTC/SP3, some items which previously worked will not work with the new version
(hereafter referred to as TRS). In many cases, the content will work just fine
if you're running Trainz under OpenGL, but it may appear invisible in Railyard
and Driver if you're running Trainz under DirectX. If you find you've got
content that you've installed and it isn't appearing in Railyard, first make
sure that you have all the parts to it. A scenery item will usually be
self-contained with everything it needs, but rolling stock may need custom
bogies, interiors, or other items, and Locomotives may need even more things
like custom enginesounds, engine profiles, and hornsounds.
If you're sure that you've
downloaded and installed all the parts, the next thing to do is to run TafWeb's
TrainzObjectz (available
HERE)
and see if it finds any errors in the configuration file (NOTE: I use the
term errors here because that's what TrainzObjectz and usually TRS calls them.
When the config.txt file was written, the way it was written might have been
perfectly acceptable, and may not contain any actual errors. However, its syntax
might not be acceptable to TRS). If it does find any errors, fix them. If
you don't know how, write down what it says the problem is EXACTLY, and post a
message on the Trainz forums asking for help with the problem. Chances are,
someone knows how to do it, and will be more than happy to tell you. If it makes
it completely through without finding any problems, you may wish to enable full
error checking in TrainzObjectz and run it again, however basic error checking
usually finds most severe problems which would prevent content from appearing.
You might also find that you've got a duplicate KUID which is preventing an
object from appearing. If even part of an object (such as a bogie) was
previously installed, and now comes as part of TRS, having 2 instances of it
will possibly cause every object which uses it to not appear. Deleting the
version in your ...world/dispatcher/downloads/ directory should fix these
problems. If TO gives you a clean bill of health, run content manager, and check
the Trainz Error Log. You can safely disregard any error messages about missing
shadows, and usually the ones about missing animations and bridgetrack, as there
are items which TRS thinks should have them that actually have no need for them.
Attempt to clear all other error messages, and once again, if you can't fix
something, write down what the problem is EXACTLY, and post a message about it
in the Trainz forums.
Now, after all that, if you've
still got content which is "invisible" in TRS, but is showing up in TO and the
Trainz Error Log without any problems, you might have a few rogue texture.txt
files. Objects in Trainz consist of a 3D mesh. That mesh is textured using one
or more graphic files. There's a small text file for each graphic file used as a
texture. They'll be named (usually) graphicname.texture.txt where
graphicname is the name of the graphic file. Occasionally, during content
creation, one item is created from an existing one. As development progresses,
textures specific to the new item might be used, however the old textures might
still be associated with the mesh. This can also happens if textures used in the
creation of an object aren't used in the final version. If the actual graphic
file gets deleted but the texture.txt file doesn't, this has been known to
occasionally cause the object to not appear in Railyard and Driver in TRS when
running under DirectX. By checking in the directory structure of the invisible
object, either placeholder textures can be assigned to rogue texture.txt file
(one without the associated graphic file), or the texture.txt file can either be
moved from the directory or deleted. I'd perform the first option first, in case
there are any adverse effects from removing it. If not, it can always be deleted
later. After this has been done for any rogue texture.txt files in the object's
directory structure (remember, some might be hiding in the "shadow" directory as
well), the object should appear in TRS. I haven't found one yet that hasn't.
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