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In order to download content, you
must be a registered user of Auran's
Trainz, and have the download helper
installed. If you don't already have
the download helper (UTC/SP3 users
only, TRS2004 users already have
it), you can get it
HERE
| Mark
Hoffman has generously
allowed us to post some of
his content here due to the
recent unavailability of
www.digitalroundhouse.com,
including some items which
were formerly payware.
Thanks, Mark, for making
this great content available
to the Trainz community.
If you use any of these
in a session, you might
receive a "content not
found" error from Trainz.
Many (if not all) contain an
item in their KUID tables,
KUID 52779:53000, which is
not included (and in fact is
not used by these assets).
You should be able to fix
this by removing that KUID
from the KUID table. |
| P42 Genesis
Pack, including Amtrak, VIA
and New Haven |
download |
| AC4400cw
Burlington Northern Santa Fe |
download |
| AC4400cw
Norfolk Southern |
download |
| AC4400cw CSX |
download |
| AC4400cw
Union Pacific |
download |
| AC4400cw
Santa Fe |
download |
| AC4400cw
CEFX |
download |
| AC4400cw
Canadian Pacific |
download |
| AC4400cw
Kansas City Southern |
download |
| AC4400cw
Southern Pacific |
download |
| AC4400cw
Chicago & North Western |
download |
HERE is LRV3400's F40PH project
file, finish it as you see fit, just
be sure to give him credit for all
the fine work he's done so far.
Fixing Content to work in
TRS2004
Because of the
way that TRS2004 handles content
differs from UTC/SP3, some items
which previously worked will not
work with the new version (hereafter
referred to as TRS). In many cases,
the content will work just fine if
you're running Trainz under OpenGL,
but it may appear invisible in
Railyard and Driver if you're
running Trainz under DirectX. If you
find you've got content that you've
installed and it isn't appearing in
Railyard, first make sure that you
have all the parts to it. A scenery
item will usually be self-contained
with everything it needs, but
rolling stock may need custom
bogies, interiors, or other items,
and Locomotives may need even more
things like custom enginesounds,
engine profiles, and hornsounds.
If you're sure that you've
downloaded and installed all the
parts, the next thing to do is to
run TafWeb's TrainzObjectz
(available
HERE) and see if it finds any
errors in the configuration file
(NOTE: I use the term errors here
because that's what TrainzObjectz
and usually TRS calls them. When the
config.txt file was written, the way
it was written might have been
perfectly acceptable, and may not
contain any actual errors. However,
its syntax might not be acceptable
to TRS). If it does find any
errors, fix them. If you don't
know how, write down what it says
the problem is EXACTLY, and post a
message on the Trainz forums asking
for help with the problem. Chances
are, someone knows how to do it, and
will be more than happy to tell you.
If it makes it completely through
without finding any problems, you
may wish to enable full error
checking in TrainzObjectz and run it
again, however basic error checking
usually finds most severe problems
which would prevent content from
appearing. You might also find that
you've got a duplicate KUID which is
preventing an object from appearing.
If even part of an object (such as a
bogie) was previously installed, and
now comes as part of TRS, having 2
instances of it will possibly cause
every object which uses it to not
appear. Deleting the version in your
...world/dispatcher/downloads/
directory should fix these problems.
If TO gives you a clean bill of
health, run content manager, and
check the Trainz Error Log. You can
safely disregard any error messages
about missing shadows, and usually
the ones about missing animations
and bridgetrack, as there are items
which TRS thinks should have them
that actually have no need for them.
Attempt to clear all other error
messages, and once again, if you
can't fix something, write down what
the problem is EXACTLY, and post a
message about it in the Trainz
forums.
Now, after all that, if you've still
got content which is "invisible" in
TRS, but is showing up in TO and the
Trainz Error Log without any
problems, you might have a few rogue
texture.txt files. Objects in Trainz
consist of a 3D mesh. That mesh is
textured using one or more graphic
files. There's a small text file for
each graphic file used as a texture.
They'll be named (usually)
graphicname.texture.txt where
graphicname is the name of the
graphic file. Occasionally, during
content creation, one item is
created from an existing one. As
development progresses, textures
specific to the new item might be
used, however the old textures might
still be associated with the mesh.
This can also happens if textures
used in the creation of an object
aren't used in the final version. If
the actual graphic file gets deleted
but the texture.txt file doesn't,
this has been known to occasionally
cause the object to not appear in
Railyard and Driver in TRS when
running under DirectX. By checking
in the directory structure of the
invisible object, either placeholder
textures can be assigned to rogue
texture.txt file (one without the
associated graphic file), or the
texture.txt file can either be moved
from the directory or deleted. I'd
perform the first option first, in
case there are any adverse effects
from removing it. If not, it can
always be deleted later. After this
has been done for any rogue
texture.txt files in the object's
directory structure (remember, some
might be hiding in the "shadow"
directory as well), the object
should appear in TRS. I haven't
found one yet that hasn't.
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